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- WILL AMD FIREPRO W4100 WORK WITH OPTIPLEX 3040 PROFESSIONAL
- WILL AMD FIREPRO W4100 WORK WITH OPTIPLEX 3040 SERIES
↑ These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power-of-two (NPOT) textures.↑ Radeon 7000 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0.Original "ATI Radeon", as well as Radeon DDR, 7000, 7500, VE, and LE models Note that a branding series might include older generation chips. The following table shows the graphics and compute APIs support across AMD GPU microarchitectures. Vega - UVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven Ridge.Volcanic Islands - UVD 5.0, 6.0, VCE 3.0.Northern Islands - UVD 3 (HD 67xx UVD 2.2).R300 - Video Immersion II + Video Shader.The following tables are for reference use only, and do not reflect actual performance. API support – Rendering and computing APIs supported by the GPU and driver.ĭue to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations.Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt.TDP ( Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt.Bandwidth – Maximum theoretical memory bandwidth based on bus type and width.Clock – The reference memory clock frequency.Bus width – Maximum bit width of the memory bus utilized.Bus type – Type of memory bus utilized.Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform.Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh.Pixel - The rate at which pixels can be rendered by the raster operators to a display.Core clock – The reference base and boost (if available) core clock frequency.Core config – The layout of the graphics pipeline, in terms of functional units.
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Die Size – Physical surface area of the die.Transistors – Number of transistors on the die.
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Average feature size of components of the GPU. Architecture – The microarchitecture used by the GPU.Codename – The internal engineering codename for the GPU.
WILL AMD FIREPRO W4100 WORK WITH OPTIPLEX 3040 PROFESSIONAL
Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics.